The Legend of Zelda: Link's Decision (2007)

This is my first submitted quest (my third actual quest). I use mostly standard rules, and no custom bosses or anything like that. It's meant to be similar to the original aside from the new items. Well, that and the two character classes you can choose from.

Story:
Story is pretty simple. Ganon kidnaps Zelda, Link must go find Zelda. That's all, so this is much like the old NES game.

Info:
This is the first ZC quest ever with two separate classes (as far as I've been able to tell). About a third of the way through the game, you choose to be either a knight or a wizard. Each path will have different items, and some different dungeons. Both paths are pretty balanced.
Aside from that, it is a pretty straightforward quest. It shouldn't be hard to figure out where to go next, but it is very difficult (if you want an easier version, it is available, with less enemies and cheaper items). This quest uses old school graphics (aside from layers), with plenty of custom made tiles and whatnot. There are 18 dungeons total (15 per class) on 1 overworld map.

Hints:
Click Here For The Walkthrough! The link looks sketchy, but I've been using it for a quest walkthrough since 2008. No ads, no scripts, no tracking, no cookies, just the simplest of html with png or jpg images.
Write down the few maze paths that are in the game. You may want to write down other things as well, as certain hints will only be given once (ie there is an item in the room).
Choose your class before reaching Lvl 4. The two caves are very close to each other, right after you get through the overworld maze path.
Go for the first optional dungeon Gledso after beating Lvl 4 in order to open up the path to the town. You can buy all sorts of useful items there.
Later in the game, there is a single superbomb. Use it in the right place (it's obvious) and you can get basically infinite coins. Great for buying everything in the town.
Each triforce dungeon has two items except level 1, each optional dungeon has at least one item, and every dungeon has a full heart container.
Bombable and burnable spots on the overworld have a different tile than the rest. It's hard to spot on the bushes.
Find the heart container piece cave in the swirling desert.
Each dungeon has one secret room with coins. Each optional dungeon has a 2nd coin room attached to the first, as does level 9.
Lastly, the wizzard will get items like the wand, potions, and magic spells. The knight gets items like the hammer, the gold ring, and the master (L4) sword.

Any comments or bugs (I hope none) can be directed to obake-san on purezc.net forums, on efnet (irc), or on irchighway (irc). [v1.00]

Check out my other two quests. Both involve copious amounts of old video game music, just like this one, although not NES-only. Both have complete walkthroughs, and both even have let's plays in case you get stuck.
The Nine Villages. A mashup of Zelda 1 and Zelda 2 maps and locations, on a massive scale but with fast travel. Ganon took over North Castle (Z2 start), the king is at the Great Palace (Z2 ganon) with nine towns to travel to along the way.
Check out my third (and final) quest, Link's Decision 2: Chronos the Tears of Fate. A game with four classes (wizard/knight/monk/thief), time travel exploration, lots of dungeons, and a second secret ending after you beat the game. Mild cheating is tolerated. There's even a youtube trailer and an AMV-style music video. The odd title is a movie reference.