Legend of Zelda: Link's Decision
HCP Checklist

24 Heart Containers Total (start with 3)
8 Magic Jars Total (Wizard Only)

Heart Containers (16):
Overworld 03: (east of level 1) Burnable Bush
Overworld 64: (east of level 6) Defeat the boss
Level 1 Boss
Level 2 Boss
Level 3 Boss
Level 4 Boss
Level 5 Boss
Level 6 Boss
Level 7 Boss
Level 8 Boss
Optional Dungeon O1 Boss
Optional Dungeon O2 Boss
Optional Dungeon O3 Boss
Class Dungeon K1/W1 Boss
Class Dungeon K2/W2 Boss
Class Dungeon K3/W3 Boss

Heart Container Pieces (20):
Overworld 00: Burnable bush, northwest cave (see caves).
Overworld 02: Defeat all enemies.
Overworld 04: Use the ladder.
Overworld 49: Bombable rock.
Overworld 2D: Southeast of town.
Overworld 78: Climb the mountain towards level 5.
Overworld 52: Use the ladder along the east coast.
Overworld 3E: Burnable bush.
Overworld 5F: Use ladder, eastern cave (see caves).
Overworld 5D: Swim to get (potion shop island).
Overworld 7B: Swim around the east and south coasts of white island, dive.
Overworld 7E: Push a grave stone.
Level 7: Defeat the Patra in room 54 (center of the enormous room), need boots.
HCP Cave 1: Big maze (west of start).
HCP Cave 2: Lava raft maze (northwest of start, but to get HCP go east and north of start).
HCP Cave 3: Warp star maze (north of start, but go west then north).
HCP Cave 4: Big battle (far west of start, through side view portion).
HCP Cave 5: Side view swimming (far west of start, on the way to big battle, need flippers).
HCP Cave 6: Side view journey (in partially-obscured maze, north of start, but go east to get there).
HCP Cave 7: Side view classes (northwest of start, east of the lava maze, different paths for each class).

Magic Containers (8, Wizard only):
Class Selection Area: If you pick wizard, you'll also get one magic container.
Class Dungeon W1: 54 East of the empty hole in map, same room as Lens of Truth.
Class Dungeon W1: 33 just north of empty hole in map.
Class Dungeon W1: 23 just south of boss, in the room with the boss door.
Class Dungeon W2: 22 east of the boss key room in the northwest.
Class Dungeon W2: 14 just east of the boss, in the room with the boss door.
Class Dungeon W3: 44 south of hole in map, must use warp north east of start.
Class Dungeon W3: 74 west of the boss, in the room with the boss door (need boots).

Main Page